The Glen Cove Library held a STEAM-based program that had participants learning about solving crimes as well as analyzing fingerprints, codes, and measurements.
The participants were asked to discover who might have stolen a valuable statue from the library. Each participating child received a detective starter kit and viewed various suspect profiles at stations around the library. Teen Advisory Board volunteers (6th-12 graders), who earned service hours for the program, helped to plan it. They created video, evidence for various stations, and other items. The teens were also in charge of each station.
- Fingerprint Station: Kids used stamp pads to take their own fingerprints, and learned to analyze and identify their fingerprints. They also had to identify the shape of the suspect’s fingerprint on statue.
- Message Decoding: Kids found a message found in art history book, implicating suspect, but had to first decode it. They learned about ciphers and used decoding markers.
- Footprint Conversion: Kids measured a footprint found at the scene of the crime and converted the measurement to show a possible height.
Once the kids were done at each of the stations, they were able to create a suspect profile and then discover who took the statue.
–Lauren Loechner, Glen Cove Public Library